In my seven years in the games industry, I've accumulated a lot of knowledge and skills. But telling people about them only does so much. This page hopefully serves as a primer what I'm capable of.
Level Design - this is a rundown of my design philosphy as well as the kinds of tools I've trained with.
Samples - Here are some examples of my work as mods in off-the-shelf technology. And since I went to film school primarily as a writer, there are also samples of my writing.
Cinematics - scripted cinematics using in-game technology
Pen and Paper - Not just video games, but a game designer in an old fashioned, low-tech sense.